Occassionally we like to get away from traditional formats to work on specific areas of our game, or just to get a bit of variety. Most of these rules were taken right from foosball.com where you can find more detailed information on the rules of the game.
Goalie Wars is a singles specialty event where the three and five-rods are lifted and immobilized. The defenders play against each other.
- The ball must touch two men and then be stopped for a full second before a shot may be attempted. Violation is loss of possession.
- Time limits start one second after the ball has touched the second man.
In order to shoot the ball and score a point, a player must have possession of the ball. If the ball is in a player’s defensive area, that player has possession of the ball. However, if the ball is in the center of the table, the player who last had the ball in his defensive area loses possession of the ball to the other player.
- A player’s defensive area is defined to extend from the back wall to the end of where the two-man rod reaches. The center of the table is the remaining area of play.
- A ball that strikes any rod, player figure, or bumper in the center of the table is still considered a live ball. These rods play no part in determining possession of the ball.
- If a ball leaves the playing area and strikes a foreign object, the ball is re-served by the player who originally served the ball. If a ball goes dead on the table, the ball is re-served by the player who has possession of the ball.
- If player A shoots a ball that never reaches player B’s defensive area, player A must first stop or control the ball, and then give the ball back to player B to re-serve. In particular, a shot that bounces back and goes in the shooter’s goal counts, since that player must first stop and control the ball.
There is a ten second possession limit in the defensive area. In addition, once the ball is stopped or pinned for more than three seconds, the ball must be moved to another man before a shot is attempted.
Four on Four
Four on Four is a specialty event where there are four players on a side, with each player holding a single rod.
Change of Positions
- If a team scores a point, they must rotate positions before the next point: the player on the three-man rod moves to the goalie-rod, while the players on the goalie, two-man, and five-man rods move to the two- man, five-man, and three-man rods respectively.
- A team may also change positions before the start of the match or between games. However, no other changes of positions will be allowed.
- The game is played rollerball style, i.e., a ball may not be pinned for more than three seconds or stopped for more than one second, and there is a ten second time limit per rod.
- Once a ball is stopped or pinned, the player must make sure the ball touches another man of the same team (on any rod) in order to score a point.
- If a point is scored illegally, the ball shall be re-served by the opposing team.
Two-Ball Rollerball is a specialty event played with two balls served at the beginning of a point.
- The game is played rollerball style, i.e., a ball may not be pinned for more than three seconds or stopped for more than one second, and there is a ten second time limit per rod. A shot may be directly scored from a pinned or stopped position
Serving the Ball
- At the start of a point, each forward should serve their ball on the count of three. Both balls should hit the playfield within one second of the three count.
- If a ball goes off the table, and no balls have been scored yet, both balls shall be re-served. Otherwise, the team scored upon serves the remaining ball.
- If each team scores a goal, then neither team receives a point. Two balls are re-served.
- If a team has scored the first ball, they may stop play any time they have control of the second ball and take one point. If a team elects to take the point, two balls are re-served.
- A team that scores both goals gets two points. The balls are re-served.
- A shot that goes “in and out” does not count as a goal scored in Two-Ball Rollerball (rather, play continues).
Forward Shootout a singles specialty event where the players shoot technical foul shots on each other in alternating order.
- The ball is placed on the three-man, and then must touch two men and be stopped for a full second before a shot may be attempted. Violation is loss of possession.
- The first serve of the match is determined in, by a coin flip.
- The serve alternates between players for the remainder of the match.
- The ball is considered to have been shot once it leaves the forward’s three-rod. The ball is considered to have been blocked once the ball has either stopped in or left the defender’s area.
The usual time limit (15 seconds) applies on the three-man. Time limits start one second after the ball has touched the second man.